Mayhem in Mordheim

Public Beta 1.0

You watch as signs of smoke waft skyward from the ruins of the once proud city of Mordheim.
“Aye, fires still fester in the city, almost a month now after the Doom,” berates Luthor Wolfenbaum, a.k.a. the Crimson Blade. Luthor, a mercenary from Reikland has become a local legend in the weeks after Mordheim’s destruction. He was the only survivor from a company of soldiers who reportedly first encountered mutants and beastmen near “the Pit” where the comet fell. Luthor turns and points directly at you.
“Hah! The ruins may smoulder but YOUR heart BURNS. Burns with ‘twin-tailed fever’, the promise of quick wealth and renown. Don’t deny it! I see it in your eyes lad.… I’ve seen it in many.”
“Go on then!” taunts Luthor, “See what fortune you can pry from the refuse.” 
Adding with a smirk somewhere between a smile and a sneer, “…then see how long you can keep your bounty from the wretches and marauders who lie waiting in the chaos and mayhem."

Welcome to Mayhem in Mordheim, a fan made campaign for the Mordheim miniatures game by Games Workshop Ltd ® which takes place in the classic setting of the ruined city. Designed for 4–10 warbands, this tale follows the events and struggles of both the fortunates who survived Mordheim’s destruction as well as those who are trying to profit from it. Your warband certainly belongs to the latter! The start date of the campaign is the spring of 2000 I.C., the 25th of Nachexen, between 3–4 weeks after the comet struck the city (which locals call the Doom). You can play a short campaign of 10 turns (also called chapters) or a long campaign of 20 which climaxes on the night of Geheimnistag.

This is not a beginner’s campaign. Strong familiarity with the Mordheim game is highly recommended to play Mayhem in Mordheim. As a long time fan of narrative games, I knowingly designed this story for experienced players of Mordheim to create a chain of scenarios which when played felt even more akin to an rpg or a novel than what this beloved wargame already imparts. Mayhem in Mordheim is a mix of the campaign rules found in the Mordheim rulebook with this narrative’s added goals and unique scenarios. These extra rules and the strategies that follow from them can overwhelm new players learning to play for the first time. Additionally, the campaign requires an administrator/game master proficient with Mordheim to run the story. This can be a dedicated person for the entire campaign or a responsibility which is shared between experienced players. My hope is give back to our fantastic community a campaign that is both entertaining and introduces new challenges for long time players of Mordheim.

Campaign Designer

Timo Kurvi

P.S. This is a campaign beta. All of the scenarios I publish will have been play tested at least twice, often several times, but surely flaws in games will become apparent as many of you take up the gauntlet of playing them. All feedback, from good and bad experiences with games to improving this website, is greatly appreciated. Contact information can be found in the developer blog.

  Most of the text of the short campaign (10 turns) is finished and will (hopefully) be released in a timely fashion. I’m shooting for one chapter per month. The same applies for the Campaign Administrator section, which explains how best to run Mayhem in Mordheim. I’d love to add maps and illustrations as time allows. Details on updates also to be found in the developer blog.

As a campaign beta, I chose to publish Mayhem in Mordheim (MiM) as a website instead of a pdf. This way I can make & document changes much easier as MiM takes shape. However, a possible downside to this is readers getting lost in the myriad of webpages on this site. To get the clearest understanding I suggest reading the Campaign Rules in the following order:

  The sections above are all that players need to understand and take part in Mayhem in Mordheim. There are no critical spoilers in MiM, however, if taking part in the campaign for the first time, you may wish not to read beyond the chapter you are playing in order to fully delight in the twists and turns taken by our tale.

  The further sections include a guide for the Campaign Administrator, as well as rosters, worksheets, and pages where campaign elements from scenarios to characters are listed for quick reference.

  • Administrator Guide (coming soon). Full details on how to run MiM. This section goes deeper into the mechanics of the campaign.

  • Supporting Gubbins. Materials for your campaign from Warband Rosters to Data Worksheets.

  • Appendices. Described herein are all elements of the campaign from each scenario, to individual characters, to odd and ends like specific artefacts or fully detailed side quests.

  At the end of many pages are links to the preceding and following pages of the section so they can be read in the intended order. Throughout the site are links to specific rules that are found on either different pages or later on the same page. Navigating back and forth between such details will hopefully help you learn/remember rules more easily.

  Finally, at the bottom of each page is a full index of the website’s sections for ease of navigation to find what you want.

Navigating Mayhem in Mordheim

At the start of many MiM pages is an encapsulation of the page’s rules called in a comet-shell. While the full rules cover all details, including exceptions and descriptions of what game mechanics represent, for those who wish to quickly grasp how a rule set functions, the “in a comet–shell” summary should get you up to speed. Links to the full rules of key mechanics are included.

The full rules always take precedence over any discrepancy or imprecision from in a comet–shell summaries.

Mayhem in Mordheim in a comet-shell

Play Testers

Kim Bäckroos, Kalle Dasilva, Nicklas Forss, Thomas Forss, Juho Hiltunen, Jarno Jalonen, Aki Kanerva, Toni Kuisma, Arto Kulmala, Jussi Kyrönseppä, Travis Larson, Sarah Lindström, Jussi Löytökorpi, Juha Luoma, Aleksis Meaney, Pekka Meskanen, Lasse Nevala, Eino Pihkala, Simo Pihkala, Tatu Puukko, Tommi Rämä, Fredrik Roos, Jarkko Silmu, Jake Suda, Eetu Tarkamo, Jukka Teräs, and Ville Toiviainen

Special Thanks

Jussi Löytökorpi

Thomas and Nicklas Forss

Aki Kanerva

Zuher “Supi” Turbi (Oh My Game–FLGS)

Game Factory (Maria 01)