Mayhemheim

An original campaign for Mordheim where brutal narrative meets competitive intensity!

Public Beta 1.0

  Rather than isolating each warband with their own goals, Mayhemheim introduces shared narrative objectives and direct conflict over scarce resources. This creates a more interconnected and dramatic experience, without sacrificing the storytelling heart of the game.

I hope you enjoy exploring Mayhemheim as much as I’ve enjoyed building it.

Timo Kurvi,

Campaign Designer

Hello fellow Mordheimers,

  My name is Timo Kurvi, and I'm excited to share something I've been crafting for a long time: Mayhemheim — a new campaign designed for players who love deep narrative, fierce competition, and everything in between.

  While this is my first time formally publishing a campaign, I’ve spent decades designing and playing both wargaming and RPG content. This public beta is an opportunity to refine the system with your input. I’d deeply appreciate any and all feedback!

  Mayhemheim is more complex than many existing campaigns, and it's best suited to experienced players or newcomers guided by veterans. It aims to balance strong storytelling with competitive intensity — a blend that reflects what I believe Mordheim does best.

As a campaign beta, I chose to publish Mayhemheim as a website instead of a pdf. This way I can make & document changes much easier as the campaign takes shape. To get the clearest understanding I suggest reading the Campaign Rules in the following order:

  The sections above are all that players need to understand and take part in Mordheim Mayhem. There are no critical spoilers, however, if taking part in the campaign for the first time, you may wish not to read beyond the chapter you are playing in order to fully delight in the twists and turns taken by our tale.

  The further sections include a guide for the Campaign Administrator, as well as rosters, worksheets, and pages where campaign elements from scenarios to characters are listed for quick reference.

  • Administrator Guide (under construction). Full details on how to run Mayhemheim. This section goes deeper into the mechanics of the campaign.

  • Supporting Gubbins. Materials for your campaign from Warband Rosters to Data Worksheets.

  • Appendices. Described herein are all elements of the campaign from each scenario, to individual characters, to odd and ends like specific artefacts or fully detailed side quests.

  At the end of many pages are links to the preceding and following pages of the section so they can be read in the intended order. Throughout the site are links to specific rules that are found on either different pages or later on the same page. Navigating back and forth between such details will hopefully help you learn/remember rules more easily.

  Finally, at the bottom of each page is a full index of the website’s sections for ease of navigation to find what you want.

Navigating Mordheim Mayhem

A summary of rules called in a comet-shell appears at the beginning of most sections. While the full rules cover all details, including exceptions and descriptions of what game mechanics represent, for those who wish to quickly grasp how a rule set functions, the “in a comet–shell” overview will give you enough to get playing. Links to the full rules of key mechanics are included.

The full rules always take precedence over any discrepancy or imprecision from in a comet–shell summaries.

Mayhemheim in a comet-shell

Play Testers

Kim Bäckroos, Kalle Dasilva, Nicklas Forss, Thomas Forss, Juho Hiltunen, Jarno Jalonen, Aki Kanerva, Toni Kuisma, Arto Kulmala, Jussi Kyrönseppä, Travis Larson, Sarah Lindström, Jussi Löytökorpi, Juha Luoma, Aleksis Meaney, Pekka Meskanen, Lasse Nevala, Eino Pihkala, Simo Pihkala, Tatu Puukko, Tommi Rämä, Fredrik Roos, Jarkko Silmu, Jake Suda, Eetu Tarkamo, Jukka Teräs, and Ville Toiviainen

Special Thanks

Jussi Löytökorpi

Thomas and Nicklas Forss

Aki Kanerva

Zuher “Supi” Turbi (Oh My Game–FLGS)

Game Factory (Maria 01)