Healing Effect Descriptions
The unique healing effects that can be discovered by warbands are each fully described below. Each needs to be discovered within scenarios.
The Amazing Ranaldi has offered you a free consultation. You may re-roll a serious injury to one of your warriors. You must accept the results of the re-roll even if it is worse than the original serious injury. While this visit is free, Ranaldi lackadaisically goes about his work when not compensated. Should your warrior survive the re-roll, roll a D3. This is the number of games the warrior must miss due to Ranaldi’s unenthusiastic care. But for every 10 GC you pay before the re-roll, you can reduce the games missed by 1. Remember that serious injury rolls are made before you sell any warpstone or equipment, so you must have the cash in your treasury.
The Amazing Ranaldi’s Guarantee
The brothels of Cutthroat’s Den Don, Célestine Bonnoir, often double as infirmaries for those in the know. Your warband has received an invitation to be served at the Bonny Mama. You may re-roll a serious injury for any single non-animal warrior. You must accept the results of the re-roll even if it is worse than the original serious injury.
Should your warrior survive, roll another D6 and apply the result from the Bonny Mama Service Extras table below.
Bonny Mama
Pawn Star: Your warrior wakes up the next morning to find their most expensive piece of equipment missing. “Bed fee love, for sleeping here all night.” The pawned equipment can be directly purchased at full price from the brothel at any time with no need for rarity rolls. Henchmen cannot take part in battles until they are equipped exactly the same as their henchmen group.
Re-occurring Rash: The warrior has picked up a burning rash which comes and goes. Before any battle roll a D6. On the roll of a 1 all the warrior’s characteristics are reduced by 1 for the game.
Late Withdrawal: to enhance their healing, your warrior was given drugs to boost performance in therapy. Roll 2D6 and resolve possible side effects for Crimson Shade.
Caught Red Handed: The warrior’s love interest surprises them in the middle of the procedure and immediately announces the end of their relationship. Your warrior receives the Jilted Lover Bounty, if you use the Bounties optional rule, or alternatively they suffer a -1 to Leadership in your next game.
XXX: To complement their treatment the warrior was given Bugman’s Ale all through the night. For some unknown reason it’s effects last for a week or so. During the next campaign chapter your warrior is immune to fear.
Boogie Knights: the matron of the Bonny Mama is impressed at your warrior’s stamina and offers them a job! Your warband earns an additional D6 gold crowns at the end of each chapter if the warrior does not go out of action during the turn’s game(s). If the warrior does not participate in a chapter scenario they would have been able to, they earn D3x10 gold crowns!
Bonny Mama Service Extras
Obcasus Ewigmann, priest of Morr, will only perform the Death’s Gate Ritual for heroes who have died. Instead of passing into Morr’s realm the hero is called back into world of the living (no serious injury re-roll needed). Roll a D6 and see what happens to them instead:
Death’s Gate Ritual of Morr
Multiple Injuries (serious injury table 16-21)
Madness (serious injury table 24)
Deep Wound (serious injury table 35)
Hardened (serious injury table 62-63)
Horrible Scars (serious injury table 64)
Touched by Morr. The god of the dead becomes present to the unliving through this warrior. The hero now causes fear for all models of undead warbands, many of which normally are immune to psychology. The hero in turn is not affected by fear caused by the undead.
Returning From Death’s Gate
The proud barber Pirelli, from the Tilean city state of Miragliano, welcomes you to his chair. You can re-roll a serious injury for any single warrior, be they man or beast. You must accept the results of the re-roll even if it is worse than the original serious injury.
A shrewd judge of wealth, Pirelli charges your warband 5 GC for every shard of wyrdstone in your treasury. If you do not have any wyrdstone or enough cash at the time of the service (remember that serious injuries are resolved before your exploration rolls) Pirelli accepts an I.O.U. After your explorations rolls and the resulting wyrdstone, you must pay 5 GC for every shard you find or the warrior who received the healing effect will receive the Angry Barber Bounty if you are using Bounties optional rule (or your warband’s leader if the subject of the healing effect died). If you are not using bounties, Pirelli spreads a bad reputation about your warband so that you cannot receive any new healing effect until the debt has been paid.
Miracle of Miragliano
Your warband convinced Hildegund Geistigkopf, the Black Pit’s most respected (and slightly feared) “wise woman” to brew a single dose of her analeptic tonic, Purple Haze. Purple haze allows you a re-roll of a post battle serious injury. You must accept the results of the re-roll even if it is worse. Hildegund’s remedy has side effects. Should the warrior survive the purple haze, roll another D6 and consult the table below:
Purple Haze
Coma: the warrior must miss the next game (or an additional game if already missing games).
Hallucinations: the warrior becomes subject to stupidity for the next game.
Bad Trip: the warrior suffers from fear of all enemy models during the next game.
Hysteric Fever: For the next game, the warrior is subject to frenzy.
Comfortably Numb: the warrior’s senses are dulled for the next game. Their Toughness is increased by +1 due to not feeling much pain, but should the warrior go out of action they must roll twice for serious injuries and accept the lower result.
Rapport with Ryha: the warrior experiences an insight into their deeper nature. If a hero, increase their experience enough to gain an advance roll. If a henchmen, they automatically become a hero as if they had rolled That Lad’s Got Talent on the henchmen advance table.
Purple Haze Side Effects
This healing effect is only available to Mercenaries, Witch Hunters, Sisters of Sigmar, and similar “non-evil” warbands.
The priestesses of Shallya see the potential of a defender of peace in your warrior and promise to perform this ritual at a time of your choosing. This rite completely restores the warrior to perfect health (no serious injury re-roll needed). The warrior also becomes immune to fear for as long as they choose to live by the Shallyan creed of no killing. The warrior may never make attacks outside of close combat and any wounds will never cause critical hits (the warrior softens their blows). Opponents taken out of action by this warrior do not make post game serious injury rolls (they just suffer a really bad headache). Bounties cannot be collected on opponent’s taken out of action by this warrior (the victim did not suffer enough), if you use the Bounties optional rule.
The warrior can choose to forgo the creed and attack and cause wounds normally, but the dread of dying will return to them and they loose their immunity to fear.
Shallyan Healing Ritual
Wolfhart Präzisekumpel - Chirurgeon of the Southern Cabal
The leaders of Brigandsburg grant your warband a single use of their personal chirurgeon, Wolfhart Präzisekumpel, at a time of your choosing. The service is for heroes only and allows you a re-roll of a post battle serious injury. You must accept the results of the re-roll even if it is worse. Wolfram refuses to operate on henchmen whom he feels are beneath his status. His skill ensures that your hero will not die: if the serious injury re-roll comes up 11–15, change the result to be Multiple Injuries (16-21) instead.