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Skirmish
(Down-On-Their-Luck Scenario)
Skirmish Scenario
- This scenario is from the Mordheim rulebook, with slight modifications.
Warbands are either searching the area for wyrdstone and supplies, or just passing through and stumble across each other. Warriors being warriors, they are easily provoked to violence especially when having a bad week. A disagreeable stare, an offensive word or lewd gesture and soon warbands find themselves at each other’s throats.
A straight up fight.
The last warband on the table wins the game.
The chapter’s Loyalty Symbol is found.
Optional Victory Value: 1
Scenario Summation
Appropriate terrain
What You Need For The Game
Settlements
None.
There is no direct reward for winning the game, but as fate would have it, the chapter’s Loyalty Symbol will be found by the lucky warband who can discover and/or steal it. The campaign administrator should remove the symbol from the campaign scenario in which it appears this turn.
Reward
Terrain
The type of terrain, urban or rural, is already determined. Set up the terrain normally.
Deployment
Deploy warbands normally.
After deployment place random fortune markers normally. If you are playing the scenario during campaign turns 1-9 roll a D66 on the Random Fortune Table when determining random fortune discoveries. If you are playing campaign turn 10+ roll a D100.
Random Fortune
Wow, look at this!: The first successful Random Fortune Discovery made by any warrior will be the loyalty symbol for the campaign turn (do not roll on the random fortune table). Should no discoveries be made, the last random fortune marker on the table will automatically be the loyalty symbol (no discovery roll needed). Note, if the loyalty symbol is not discovered before the game ends, it is forever lost.
Special Rules
Starting the Game
Determine the order of play normally.
When all warbands but one have failed their rout tests, the game ends. The remaining warband wins.
Ending the Game
+1 Survives
+1 to the Winning Leader
+1 Per Enemy Out of Action
Experience
Remember to secure any uncontrolled carried items (including random fortune discoveries, but not random fortune markers) when the game ends.
Fill out your end of turn data sheet and send it to your campaign administrator.